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#1 | |
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Join Date: Jul 2008
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The reactionless thruster produces the same 0.1g at all speeds and altitudes. That's the main limiter on real high-altitude airplane operation. Air-breathing engines lose performance (or outright stop working) in thin, fast airstreams. (Even if you're using a non-combustion air-breather like a nuclear ramjet.) No problem with that here. Without that problem, I think things look good. Drag and lift both tend to scale with air density and the square of airspeed, AFAICT, so if you can get above the surface effect at sea level with 0.1g you should be able to sustain flight an any altitude with 0.1g, and that means you can insert into low orbit for sure.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#2 | |
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Join Date: May 2010
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Oh huh, you're right. At higher altitudes, you can cancel out having less lift due to lower pressure by going faster, which you can do because the lower pressure means less drag. So it al works out. EDIT: This actually upends a lot of assumptions I and other seem to have historically made about world-building futuristic settings. Kinda wanna test out a low-thrust spaceplane concept in a simulator like Orbiter. But I'm going to resist the urge to get too deep into this in the near-future. Last edited by Michael Thayne; 05-06-2020 at 06:38 PM. |
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#3 |
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Join Date: Feb 2016
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Wouldn't gravity drag be an issue with only 0.1g acceleration? For a 3g acceleration, you end up losing around 0.5 km/s when attempting to reach orbital velocity (meaning gravity drag is around 0.15g). In effect, the spaceship should not be able to fly, much less leave the atmosphere, as gravity drag would negate its acceleration.
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#4 | |
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Join Date: Jul 2008
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Gravity drag is also a somewhat misleading name, and describing it as an acceleration suggests you have in fact been mislead...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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