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#1 |
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Join Date: Nov 2004
Location: Niagara, Canada
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I want to throw together a relatively low-cost craft, for a wealthy biont to get from Earth to orbiting the other planets, as they see fit. (And to land on Titan, and anywhere under 0.1G surface gravity.) I'm a little nervous about pushing at the edges of Spaceships' simplifying assumptions, since I don't know where they start breaking; has anyone got any details on that? For example, is it really feasible to launch a craft with wings and a 0.1G drive from Earth's surface? (SS1 p39 says that it would take 2 hours 36 minutes.)
The setting is approximately THS, roughly TL10 with only a couple of pieces of superscience: a low-thrust reactionless drive (call it around the stats of Spaceships' Rotary Reactionless Drive, 0.1G per space) and as a spinoff of that tech, what's effectively a vacuum-energy power plant (though it uses completely different technobabble; call it SS7's Perpetual Motion Machine, 1 PP per space). Though if any non-superscience doodads get the job done for less investment, I'm open to using them instead. (By the way, does anyone know how those two Spaceships systems compare to 3e Vehicles' "TL9 reactionless drive" and "TL10 zero-point energy generator" (the latter described as an NPU with +25% cost and unlimited lifespan)?) Quickie design sketch: SM+4, streamlined, TL10 (mostly non-superscience). - Design switches: Advanced Computers (as TL11), Exposed Radiators, Slower Industrial Systems - Winged: $50k - 1 spc: Armor, nanocomposite, dDR 3 (1 per facing), $50k - 4 spcs: Cargo Holds, 2 tons - 1 spc: Control Room, $20k - 1 spc: External Clamp, $1k - 10 spcs: Habitat: 1 SM+6 space: bunkroom for 2, total life support: $100k - 1 spc: Power Plant, Fission Reactor, 1 PP, 75 years: $30k - 1 spc: Reactionless Drive, rotary, accel 0.1 G, req 1 PP, $50k - 1 spc: Weapon, central turret, improved laser, rapid fire: Major SM+4 battery (300 kJ, dDmg 1d+2, RoF 20/20s, rng C/S or 300/1000 mi), req 1 PP: $100k -- Total cost: $401k -- LMass 10 tons, length 10 yards, dST/HP 15, HT 12, Hnd/SR -1/4, dDR 1, Occ 2ASV. -- Air performance: 800 mph. Hnd/SR 3/5. ? Self-Healing: +$200k, regenerate 1 dHP per 6.66 days? ? replace external clamp: Robot Arm, +$99k? - Power Plant refueling: $3k every 75 years How many cost-cutting corners can you think of, or other improvements that seem reasonable? (I'm open to using any of the SS books, or Pyramid articles offering more options.) (In case you're wondering: Yes, I'm biting the bullet that such drives can be used to accelerate to high fractions of light-speed and impact a planet with devastating effects. I'm postulating a large-scale mutual-defense treaty that runs large numbers of UltraTech's non-superscience gravscanners as a detection net, and just one of the layers of interceptors being around 15,000 32cm missiles around a third of an AU from Earth. I currently plan on mentioning the existence of these two platforms as being public knowledge, and that there are further defenses that either aren't relevant to the game or are not-widely-known military secrets.)
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
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#2 |
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Join Date: May 2010
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This won't let you take off from Titan—Titan's surface gravity is 0.14G. The "extra large" habitat seems fine and I don't think it breaks anything even if it isn't RAW. I might consider more armor, even just for purposes of dealing with micrometeor impacts (IIRC Spaceships 5 has them doing 1d dDamage per 10 mps of velocity). If the laser is solely for micrometeor / missile defense you might make it very rapid fire—point defense is a major area where Spaceships can give odd or at least-counter intuitive results.
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#3 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I think your bird can fly, but not strongly. The power to weight ratio on a jet liner is about 0.3, and you've got a third of that. I've got some concerns about the play between air resistance, lift, velocity, and heating. You need to be in atmosphere to generate lift until you reach orbital velocity. atmosphere is going to slow you down as long as you're in it, and eventually create massive heating around your ship, not to mention drag. You can reduce drag by flying higher, but that also reduces your lift.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#4 | |
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Join Date: May 2010
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#5 | ||||||
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Join Date: Nov 2004
Location: Niagara, Canada
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Hm... re-reading attack rolls, though, it looks like going from RF to VRF adds +5 to the attack roll, so any attack that would hit with a RF shot would like hit with at least 5 VRF shots, and there's more than a 99% chance of getting at least 1 damage with at least 1 of 5 shots. Looks like another change worth making. Quote:
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Though I've probably made all sorts of math errors in that paragraph, so somebody with more experience with GURPS vehicle-building should feel free to correct me. :)
__________________
Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
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#6 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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By that particular equation, a boeing 747 can hit 1300 mph (about double the true number) and sixth generation fighter jets can hit 2500 mph (about 1000 mph high). The equation performs best for needle-like rocket shapes with 1G or more of acceleration. It also claims that 10 cm per second squared acceleration can get you to 250 mph in atmosphere, and that's even more obviously wrong. I would not use that acceleration equation for anything under 1G. I do have an alternate equation, which is to remove the square root, and replace the 2,500 mph with 1,500 mph if its plane like rather than rocket like (and with that kind of thrust, it needs to be to take off). So I've got the top speed for the plane at 150 mph for sea level air pressure.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#7 | |
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Join Date: Nov 2004
Location: Niagara, Canada
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I'm not really sure how best to estimate stall speed, since it depends mainly on wing area... and which is relevant here because, according to VXii, an aircraft's ceiling is 8,000 yards * ln (TopAirSpeed/StallSpeed). I'm also not sure how this ceiling figure meshes with Vehicles p164's ground-to-space equations.
__________________
Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
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#8 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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EDIT: you know what? never mind. I think we've established that the thing can get off the ground, and that it will take some really high-end streamlining to get it going at decent speeds. I'm not sure if living quarters at SM+4 can be streamlined that much and remain usable, but this thing can get into the atmosphere, and I'll bet you can get it into the upper atmosphere. Vehicles 133 has a stall speed equation.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 05-06-2020 at 04:21 PM. |
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#9 | |
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Join Date: Nov 2004
Location: Niagara, Canada
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__________________
Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
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#10 | |||
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Join Date: May 2010
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If you want launching from Earth's surface to be easy, I would recommend allowing fusion torches, standard/hot reactionless engines, and/or contragravity lifters. If you want space travel to be super-duper cheap I guess you could also arbitrarily declare that in your setting, those systems cost less than they do in RAW. |
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