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#23 | ||
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Join Date: Jun 2019
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Quote:
Quote:
Apparently any hexside that is not the rear. The rules could have stated from a side hex only, but they do not, despite being so explicit about when it does have to be from the rear. Being constrained to come in from a side is conspicuous in its absence. If disengaged but not faster you have to attempt HTH from the rear, if disengaged and faster you can come in from the other hexsides, which has to include front as well as side or it really would have been mentioned otherwise. There's just no other way I can see to read the rules. Normally a charging figure has to stop in a front facing enemy hex because that starts engagement, and that is emphasized in no uncertain terms elsewhere. But the HTH rules are for that one case where you don't stop, but continue to throw yourself physically at the enemy and place one counter on top of the other. You could look at it as yes, regular movement (walking or running) ends for the figure when it enters the enemy's front hexside. And then the incoming attacker jumps or pounces, throwing their body straight into the other one. That pounce is the attempt to initiate HTH. Then it works or it doesn't depending on a die roll. Call it just my interpretation if you will, but it's how I see the mechanics of HTH attempts as SJ intended them. He can weigh in if he wants! :)
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"I'm not arguing. I'm just explaining why I'm right." |
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