Originally Posted by Varyon
Ugh, that's not a pretty situation. Fair warning, this gets complicated. Basically, a "realistic" (but contained) gravity effect wouldn't use knockback mechanics - instead, it would cause foes in the affected area to simply accelerate toward the epicenter at 10x(force of gravity in G's) yards/second/second. If you want to be able to do that, Innate Attack isn't the way to go; instead, you need Control (Gravity), and I'm not a big fan of the Create/Control Advantage from Powers. Actually, looking it up, I don't think Control (Gravity) would work (it only lets you increase or decrease it, not change its direction). So, it would instead be something like Create (Gravity), but there's no guidance on how that would work. My best guess would be to extrapolate from Control. The Medium category for Create seems to roughly correspond to the Common category for Control, so we'll use that, for [20]/level. Control lets you control 10x(level)^2 lb of the matter in question (this will be important for establishing an equivalency), or for Gravity lets you adjust it up or down by 0.1x(level) G's (technically, by 10% of local gravity, but we'll standardize that to 1G) in an area with radius of (level) yards. Create for solids lets you create 10x(level)^2, with the item persisting for 10 seconds (unless you burn character points to make it permanent). That implies Create (Gravity) would allow you to create a localized singularity (albeit one with a small radius) that pulls everything toward it at 0.1x(level) G's, with a radius of (level) yards, and it will last for 10 seconds. This is a potentially quite powerful ability, but is likely to be very expensive - a 1G singularity costs [200] and only has a radius of 10 yards, but it will equally pull a flea, a person, and a dragon toward the epicenter with a 1G (10 yards/second/second) acceleration. Do note that creating a localized singularity isn't the only thing you could do with Create (Gravity) - you should be able to set the gravity to go in a specific direction (up, down, left, right, forward, back, diagonal, whatever), but this wouldn't overwrite local gravity*. Being able to only create a localized singularity (a point that attracts everything within a given radius) would certainly be worth a Limitation, maybe -50% (and that's being rather generous; most of what you can do with the directional effects you can manage with a localized singularity and some clever positioning). Of course, the gravity field made by Create (Gravity) by default has a very short range (one edge must be no further away than adjacent to your character), so you may need to add Ranged, which will boost price back up again.
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