Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-05-2020, 07:10 PM   #1
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Re: THS / BioTech: Organlegger efficiency

Quote:
Originally Posted by RyanW View Post
Unless there is something metaphysical about the human brain, it seems unlikely to me that technology would be able to interface with a brain like that more easily than you can just simulate the necessary function in software.
So far, there is a lot the human brain can do that software simply can't do even remotely as well. That might change, or it might not.

Quote:
Originally Posted by RyanW View Post
And if something actually requires a brain, there's going to be a push to use the minimal amount of brain necessary (maybe a cluster of neurons grown on a chip) to feed whatever output is needed to a computer running the rest of the process.
Maybe a matured, adult brain with experiences is required. Sure, might take longer to grow and experience can be simulated with feelies, but some shady people might take shortcuts.

Not arguing against what you're saying, they are valid points. Just thinking out loud.

Quote:
Originally Posted by Anthony View Post
Optimal efficiency is that you remove the brain, use the body for whole body transplants, and then put the brain in a jar as part of a biocomputer.
That would raise a lot of questions when friends and family see the body of their missing loved one by chance, or when the government matches the face to a missing persons report.

Quote:
Originally Posted by AlexanderHowl View Post
The main culprit is biofabrication. Cultured meat is probably going commercial in 2025 and cultured transplant organs are probably not far behind (probably 2030). If legitimate doctors can order a new heart for a patient for $20,000, then the only demand for organleggers will be criminals who cannot risk using legitimate doctors or emergency transplants. With the massive drop in demand comes a massive drop in prices.

Of course, that will not prevent organlegging in TL9, it just means that the primary demand will be for emergency transplants. However, anyone with health insurance will likely go for cultured transplant organs if they have a choice becauss of the lack of rejection. Even people who receive emergency transplants will likely get them replaced by cultured transplants as soon as possible.
Good points. What about backwaters where culturing human tissue (or importing it) is illegal?
CeeDub is offline   Reply With Quote
Old 05-05-2020, 07:21 PM   #2
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: THS / BioTech: Organlegger efficiency

Quote:
Originally Posted by CeeDub View Post
Good points. What about backwaters where culturing human tissue (or importing it) is illegal?
More illegal than serial killing for profit? Because that's what organ legging is. If you're willing to break the law by organ legging, you're willing to break the law by importing/growing artificial organs.
NineDaysDead is offline   Reply With Quote
Old 05-06-2020, 07:45 AM   #3
Imbicatus
 
Join Date: Sep 2016
Default Re: THS / BioTech: Organlegger efficiency

Quote:
Originally Posted by NineDaysDead View Post
More illegal than serial killing for profit? Because that's what organ legging is. If you're willing to break the law by organ legging, you're willing to break the law by importing/growing artificial organs.
Well, organ legging requires a lot less overhead than a black market artificial organ lab. You can harvest organs with a few hours of surgery in a single sterilized room almost anywhere. A lab capable of producing artificial or cultured organs is going to need a lot of space and power that is going to need to be in place for a much longer period of time, which is going to be much harder to hide from authorities.

The penalties will likely be worse for the organ legger than the black market lab, but that doesn’t mean that it’s still not in a better spot from a risk/reward analysis.
Imbicatus is offline   Reply With Quote
Old 05-06-2020, 08:20 AM   #4
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: THS / BioTech: Organlegger efficiency

Quote:
Originally Posted by Imbicatus View Post
Well, organ legging requires a lot less overhead than a black market artificial organ lab. You can harvest organs with a few hours of surgery in a single sterilized room almost anywhere. A lab capable of producing artificial or cultured organs is going to need a lot of space and power that is going to need to be in place for a much longer period of time, which is going to be much harder to hide from authorities.

The penalties will likely be worse for the organ legger than the black market lab, but that doesn’t mean that it’s still not in a better spot from a risk/reward analysis.

And the artificial organ lab is easier for the authorities to find and confiscate.


Simply importing the organs is an option though, and that's more competitive with organ-legging.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 05-06-2020, 08:58 AM   #5
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: THS / BioTech: Organlegger efficiency

Quote:
Originally Posted by ericthered View Post
Simply importing the organs is an option though, and that's more competitive with organ-legging.
True, though again if supply via smuggling is limited somehow, then customers may not be able to get the organs, sizes or tissue match that they require. Organ-legging looks like it might be more responsive to demand.
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is online now   Reply With Quote
Old 05-06-2020, 09:33 AM   #6
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: THS / BioTech: Organlegger efficiency

Organ legging is possible today at our current TL, yet it seems to be extremely rare (though it does exist) in real life. As grown organs become more viable, I'd expect it to become even more rare to non-existent.

So maybe late TL 8 would be the best TL?
NineDaysDead is offline   Reply With Quote
Old 05-06-2020, 11:36 AM   #7
AlexanderHowl
 
Join Date: Feb 2016
Default Re: THS / BioTech: Organlegger efficiency

Quote:
Originally Posted by NineDaysDead View Post
Organ legging is possible today at our current TL, yet it seems to be extremely rare (though it does exist) in real life. As grown organs become more viable, I'd expect it to become even more rare to non-existent.

So maybe late TL 8 would be the best TL?
Probably. As I mentioned previoisly, the rewards probably drop quite a bit by TL9 and vanish by TL10.
AlexanderHowl is offline   Reply With Quote
Old 05-06-2020, 09:34 AM   #8
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: THS / BioTech: Organlegger efficiency

Quote:
Originally Posted by Imbicatus View Post
Well, organ legging requires a lot less overhead than a black market artificial organ lab. You can harvest organs with a few hours of surgery in a single sterilized room almost anywhere. A lab capable of producing artificial or cultured organs is going to need a lot of space and power that is going to need to be in place for a much longer period of time, which is going to be much harder to hide from authorities.

The penalties will likely be worse for the organ legger than the black market lab, but that doesn’t mean that it’s still not in a better spot from a risk/reward analysis.
It's probably easier for most patients to travel to where the organs are.
NineDaysDead is offline   Reply With Quote
Old 05-05-2020, 07:47 PM   #9
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: THS / BioTech: Organlegger efficiency

Quote:
Originally Posted by CeeDub View Post
So far, there is a lot the human brain can do that software simply can't do even remotely as well. That might change, or it might not.
Broadly speaking, if you can't emulate what a brain does, you can't interface with it either, so either the brain in a box is useless because you can do the same thing in a different way, or it's useless because you can't actually do anything with it.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 05-05-2020, 08:29 PM   #10
AlexanderHowl
 
Join Date: Feb 2016
Default Re: THS / BioTech: Organlegger efficiency

Mind emulation is horribly expensive at TL9, requiring a Complexity 9 program for a human mind. At TL9, the cheapest computer that can run it is a Biocomp Macroframe, which costs $2 million (plus $100,000 for the program). At TL10, it becomes much more affordable, with a Biocomp Microframe capable of running one, which costs $20,000 (plus $10,000 for the program).

Of course, this assumes that mind emulations are possible and stable. In my settings, mind emulations are possible but, at TL10, they suffer 1 CP of negative mental traits per week of activity as they destabilize (TL9 versions suffered 1 CP per day). Conversely, at TL10, brains in boxes only suffer 1 CP of negative mental traits per season of activity as they destabilize (TL9 versions suffered 1 CP per two weeks of activity). Of course, insanity is guaranteed for both, but a brain in the box can be transplanted into a new body while a mind emulation can never be really transplanted to an organic body.
AlexanderHowl is offline   Reply With Quote
Reply

Tags
biotech, ths, transhuman space


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:28 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.