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#10 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Realistically, fights result in injuries and injuries result in lots of down time. I don't think the problem is actually about single-player games, its about play style and genre.
Most combat heavy games either need "partial failure" conditions other than wounded, access to rapid healing tech, or to mostly be about fights you have good odds to win. I don't think that changing the number of characters in a party actually fullfills any of those, unless the enemies aren't scaled as well. But if you have 5 close fights in a row, you'll probably come out of it all banged up.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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| Tags |
| combat, gamemastering, solo play |
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