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#1 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I've been known to make Luck mandatory . . . I've run more campaigns where I've done that than ones where I haven't. People who want to play the "lucky guy" just take more than the baseline Luck level.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 |
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Join Date: Sep 2018
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I'd suggest more NPC allies. Ultimately no matter what you do to toughen the character he'll face things that are dangerous and will be injured. Even if they're not combatnats, just having someone who's hiding during the fight and lures the enemy off so you can be rescued after you fall is a win.
Also expect that Conan will take a sword to the chest and it will take him out of the fight. Lots of Conan books had sections where he was recovering from an injury and dealing with more subtle intrigue. Have downtime stuff ready for when he's resting up to get back into the fight. |
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#3 |
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Join Date: Dec 2018
Location: Hirakata, Osaka, Japan
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I need to start doing that. For some reason, my players avoid it otherwise.
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#4 |
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Join Date: Mar 2013
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It's very interesting topic. Are there any chances of any possibility of something like "How to be GURPS GM: Solo Campaigns" to be published in the future? Not only for combat encounters, but generally about playing like that. It's somewhat hard "style" of gaming, requiring more effort from both GM and Player.
Last edited by GWJ; 04-29-2020 at 06:25 AM. |
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#5 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#6 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Realistically, fights result in injuries and injuries result in lots of down time. I don't think the problem is actually about single-player games, its about play style and genre.
Most combat heavy games either need "partial failure" conditions other than wounded, access to rapid healing tech, or to mostly be about fights you have good odds to win. I don't think that changing the number of characters in a party actually fullfills any of those, unless the enemies aren't scaled as well. But if you have 5 close fights in a row, you'll probably come out of it all banged up.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#7 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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It occurs to me that the "genre" of Conan involves lots of downtime between individual short stories. All Ezra has to do is calculate how much time it will take to heal after an adventure and start the next adventure some time after that. The next Conan story begins...
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#8 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I suppose that's "play style" in a sense, though it's a result of there being a single PC, not a choice most GMs would likely make if there were several PCs, some with abilities that require a battle map to shine. Ultimately, it's still really about numbers, not style of play.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#9 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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And because Macaulay is emulating heroic popular ballads, it works. At the end the wounded Horatius swims the Tiber in full armor—but none of the Etruscans swim after him. The other two guys on Horatius's left and right could be convenient NPCs. . . .
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Bill Stoddard I don't think we're in Oz any more. |
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#10 |
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Join Date: Sep 2016
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Conan also usually has a huge discrepancy in the abilities of Conan vs his opponents. It may be 10 to one odds, but those may be 50 point soldiers vs the 500 point Conan. He’s got weapon master for multiple parries, and HT 20 to keep him up and fighting long after others would have dies from the wounds that do get through. And there’s still superior tactics so it’s rarely a situation where they are able to surround him and attack from the back.
Where there is usually trouble it’s from Magic or monsters that can’t be killed until you target their weak spot. |
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