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Old 04-28-2020, 04:06 PM   #5
Kromm
GURPS Line Editor
 
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Combat in Single-Player Campaigns

Quote:
Originally Posted by Ezra View Post

I avoided some of the more cinematic advantages when I set up the campaign, but that might have been a mistake. I always allow my players to take a level of Luck, but often they don't avail themselves. Still, I need to start reminding him that he can buy successes.
I've been known to make Luck mandatory . . . I've run more campaigns where I've done that than ones where I haven't. People who want to play the "lucky guy" just take more than the baseline Luck level.
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