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#1 |
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Join Date: Jul 2012
Location: A crappy state called Illinois
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Yeah, the projectile weapons in Ultra-Tech mostly followed the examples set in the basic set which in turn were more rule of thumb then built using a design system.
To give you an idea, The 4mm gauss rifle shoots a 2.7g bullet at around 1,500m/s that should do 8d+1 pi- instead of the 6d+2 pi- listed. I peg range (assuming non-APEP rounds) at 900/5,400. While not ideal, right now the best you can do is use Douglas's ballistic spreadsheet to get damage and range (note that range figures from his sheet will be different then numbers gurps uses) and for small arms at lest take the square root of the rounds KE in joules divided by 3,000 and multiple it by 7.1lbs or 10.7 if the weapon is a heavy automatic to get the weapons weight. A TL10 C Cell can power 60 3kj shots.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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#2 | |
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Join Date: Apr 2016
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Douglas from Gaming Ballistic? I Havn't been able to find that spreadsheet. Am correct to assume the metrics you're using are from the spreadsheet? Does this spreadsheet cover hyper velocity shockwave and resistance? If that's not the case can you help me understand how you arrive at; 900 yd 1/2 damage range for the 4mm rifle? 60 3KG shots / C-cell (I'm guessing the assumption is a 3600KJ rechargeable)? |
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#3 |
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Join Date: Jun 2013
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Curious about that myself. The laser rifle in UT is consistent with a 30 kJ weapon in Spaceships (and probably the mentioned design article, but I don't have that to check), and would get 8.3 shots out of a C cell (the D cell it normally uses holds 10x as much energy as a C cell, and gets it 83 shots). 30kJ * 8.3shots/cell = 249kJ/cell, implying that's how much usable energy you get out of it. Assuming electromagnetic weapons have comparable efficiencies to laser weapons, that would mean a 3 kJ* gauss gun (say) should manage around 83 shots out of a C cell. The_Ryujin appears to be assuming the electromagnetic weapon will only have around 70% of the efficiency of the laser weapon.
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GURPS Overhaul |
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#4 | ||
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Join Date: Apr 2016
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Thanks Fred. Where do I go to learn more? (even search terms would be OK) I'm guessing it has something to do with a threshold for energy transfer based on the (sheer?) strength of the projectile material? This could definitely change my setting. |
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#5 |
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Join Date: Jun 2013
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The relationship between the energy of a projectile and its GURPS damage isn't as straightforward as that between the energy of a beam weapon and its GURPS damage. The latter is simply the cube root of energy multiplied by a constant (roughly 2d if using energy in kJ, and dealing with most beam weapons like lasers), then rounded appropriately. For a large projectile, the former is roughly the cube root of the projectile's mass multiplied by velocity, multiplied by a factor dependent on the projectile's composition (it's the collision equation from Basic Set). For bullets, there's no official formula, but Douglas Cole's spreadsheet uses this equation to get damage in points (divide by 3.5 to get it in dice): (((KE^1.04)/(X^0.314))^0.5)/13.3926, where KE is kinetic energy (in Joules) and X is the bullet's cross sectional area in square meters. He's got other stuff setup on the spreadsheet to calculate what (if any) armor divisor is appropriate. There are cases (indeed, I think it's generally the case) with that equation where even if a slugthrower isn't as efficient at turning stored energy into kinetic energy as a laser that gets a comparable number of shots, the thrown slug will deal more damage. For example, that 30 kJ laser I mentioned earlier does 6d(2) burn, which is 12 dice of armor penetration. The .50 BMG round in Doug's spreadsheet only has around 17 kJ, yet deals 13d+2 pi+, which is both more penetration and more wounding for less energy.
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GURPS Overhaul Last edited by Varyon; 04-21-2020 at 06:28 AM. |
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#6 |
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Join Date: Dec 2013
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#7 |
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Join Date: Jun 2013
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What are you talking about, it clearly says "projectile's mass," and has always been that way. We've always been at war with Eastasia. Please disregard the part that says it's been edited in the last few minutes, that was just for some spelling errors.
Yeah, spelling errors. That's my story and I'm sticking to it. No idea; could be taken from the firearm design system from 3e (which you can find in GURPS Classic: Vehicles), extrapolated from the weights in UT, or from somewhere else; we'll just need to wait for him.
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GURPS Overhaul |
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#8 | |
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Join Date: Apr 2016
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Do you know where Ryujin got the weight factor numbers? Found the spreadsheet; Google. Who knew?! http://www.motoslave.net/thom/rpgs/ Also found what might be information on the upper limit of velocity for penetration here. http://aux.ciar.org/ttk/mbt/papers/i...jie_28_363.pdf which will be awesome to read after I get my injuneering degree. Last edited by onetrikpony; 04-20-2020 at 11:37 PM. Reason: added some links. |
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#9 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Email me at gamingballisticllc at gmail dot com and I’ll ensure you get the latest version (2013)
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#10 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| design, gauss weapons, railgun, ultra tech |
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