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Old 04-14-2020, 10:04 PM   #23
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by maximara View Post
Actually, unless a stun is involved, Do Nothing is not as punishing as you think. You can still take any Active Defense if someone attacks you..
Which is significantly worse than Do Something. Even just a Move can do a lot for a turn. I'm not sure in any way where Do Nothing might be worth doing over AoD (Dodge) which is basically the 'do nothing' of my players generally speaking.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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