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Old 04-12-2020, 02:46 PM   #16
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by Say, it isn't that bad! View Post
If all you are doing is Action, then you are going to lose focus on the "bigger picture", which is exactly what Donny Brook's suggestion is talking about.
Yes? I'm not disagreeing with that. I'm pointing out that what Michael Thayne is talking about isn't about losing focus. It's about physical fatigue and aerobic exhaustion and such. That is, precisely what Douglas Cole (the author of the system in question) pointed out.
Quote:
Originally Posted by Say, it isn't that bad! View Post
And yet, the post that I responded to, was talking about pairing off a few people in a small fight.

Going from there to dozens is a different scale, entirely.

And yes. If people are breaking off into smaller fights, then you could just play out those smaller fights on whatever scale.
Seems like much the same to me, except that at the larger scale it becomes completely compulsory rather than merely possible. Each person isn't dealing with the whole picture at once, but a small subset of it. (Which might overlap with other people's subsets.)
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