Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-12-2020, 02:11 PM   #14
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by Say, it isn't that bad! View Post
1. Typically, it's not a matter of who's paired off, but who do you need to keep in your "awareness space"? In addition, a team tends to fight as a team, with each member taking on distinct responsibilities, but all working together - and thus, needing to be aware of not only each other, but members of the enemy team.
Potentially, but I'd contest that that doesn't scale upward the way you have it. If there's dozens of people on the field it's a sure thing that most of them aren't keeping track of or coordinating with most of the others on a micro time scale. (If there are hundreds, either they just aren't coordinated or a significant chunk of them are staying out of the fighting to do the coordination.) In active close combat it's probably impossible to keep track of more than maybe half a dozen people at once and taking time to improve awareness would be both ineffective (you don't have room to see what's going on anyway) and extremely unsound (because taking your eye off the people trying to stab you right this second for a larger picture gets you stabbed.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
 

Tags
gurps, house rules, rounds, rules


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.