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Old 04-12-2020, 01:11 PM   #13
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by Michael Thayne View Post
Martial Arts addresses this somewhat via the rules for flurries. There's also a Pyramid article somewhere where every action requires spending "Action Points" which eventually need to be replenished by taking certain maneuvers like Evaluate or even Do Nothing. When I've run mock combats to test the "Action Points" idea, though, it felt like it could use some more baking, so to speak.
That (action points) also feels like something of a blunt instrument. "You cannot act until you look around, even though there's someone trying to stab you in the face."

However, Donny Brook has a good idea that could be combined with Action Points that I'll address next.
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