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Old 04-12-2020, 12:25 PM   #12
Michael Thayne
 
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Join Date: May 2010
Default Re: Fixing round length in GURPS

Martial Arts addresses this somewhat via the rules for flurries. There's also a Pyramid article somewhere where every action requires spending "Action Points" which eventually need to be replenished by taking certain maneuvers like Evaluate or even Do Nothing. When I've run mock combats to test the "Action Points" idea, though, it felt like it could use some more baking, so to speak.
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