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Old 04-11-2020, 10:46 PM   #6
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Fixing round length in GURPS

Ah! I see the confusion now. "Observe-Orient-Decide-Act" is *military jargon for a standard and practical decision loop. Basically "normally", you'd look to see what's going on; figure out how you fit into the current situation; decide what the best next step is; and then take that next step.

Since the "Observe-Orient-Decide" is done by the players at the table, each round basically consists of Action on the part of characters.

So I was treating the general lack of in-game "OOD" of "OODA" as one issue, as the acronym describes a single system.

The OODA loop is explained in the blog post, but I can understand not wanting to read an entire blog post to understand some not-great house rules. :)

Also I was basing the idea off of other game system, which typically limit number of attacks per (longer) round.

Thanks, GURPS, for making me dislike other systems oh so slightly more through my own blunt-instrument house rules. :P

* I am not military; just have an interest in military history and science fiction.
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