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#1 |
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Join Date: Aug 2014
Location: Snoopy's basement
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I don't see how the proposal fixes any of the issues raised in your first paragraph. Also, I wonder if the discutants at the blog are aware of the GURPS Mass Combat system.
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#2 | |
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Join Date: Dec 2013
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Quote:
Quite simply, my proposed house-rules fix this problem by limiting the number of Action... actions you can take (otherwise known as Discrete Actions), based on the number of individuals present in the combat, and thus an implicit amount of time that must be spent on Observe, Orient, and Decision actions (otherwise known as Non-discrete Actions). As long as there's more than two combatants, anyway. If you don't feel this is a problem, then this thread is probably not of any interest to you. I dunno; you could always ask him. He's on the forum. |
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#3 |
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Join Date: Dec 2013
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Looking at this while (slightly) more awake, I've realized it's not all that good a solution. I mean, it is a solution; but it's also a blunt instrument.
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#4 | |||
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Join Date: Aug 2014
Location: Snoopy's basement
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Quote:
Quote:
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Maybe you need to find a way to incentivize pauses to reflect and look around, or to disincentivize flat-out action without reflection. An idea I have considered without finalizing is expanding the utility of the Evaluate manouver. Last edited by Donny Brook; 04-11-2020 at 10:18 PM. |
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#5 |
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Join Date: Dec 2013
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Ah! I see the confusion now. "Observe-Orient-Decide-Act" is *military jargon for a standard and practical decision loop. Basically "normally", you'd look to see what's going on; figure out how you fit into the current situation; decide what the best next step is; and then take that next step.
Since the "Observe-Orient-Decide" is done by the players at the table, each round basically consists of Action on the part of characters. So I was treating the general lack of in-game "OOD" of "OODA" as one issue, as the acronym describes a single system. The OODA loop is explained in the blog post, but I can understand not wanting to read an entire blog post to understand some not-great house rules. :) Also I was basing the idea off of other game system, which typically limit number of attacks per (longer) round. Thanks, GURPS, for making me dislike other systems oh so slightly more through my own blunt-instrument house rules. :P * I am not military; just have an interest in military history and science fiction. |
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#6 | |
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Join Date: Aug 2014
Location: Snoopy's basement
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This observation:
Quote:
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#7 |
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Join Date: Dec 2013
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| Tags |
| gurps, house rules, rounds, rules |
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