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Old 04-15-2020, 12:07 PM   #1
ericthered
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Default Re: Fixing round length in GURPS

Another vote for forcing perception rolls. There is a blurb in tactical shooting that outlines the basics.
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Old 04-15-2020, 04:03 PM   #2
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Default Re: Fixing round length in GURPS

Quote:
Originally Posted by joppeknol View Post
A suggestion: Instead of punishing a player who take too much action, reward a player who does a do nothing roll.

What can a do-nothing action do?

- Give time to ask questions.
- Give bonus on defense (+1, so no AOA)
- Give bonus on next attack (+1, so no evaluate)
- give the option to make an information roll about something (Is the enemy hurt, what is his weakness, etc).
- Can move around.

The idea is that PC automatically will take do-nothings because they're useful. Maybe do-nothing is not a good name.
The information roll to know about something is I believe a Concentrate maneuver against the relevant skill (or Per to just get a good feel of the battlefield). 'Can move at full move' is a Move maneuver (or Move and Attack). The others seem like other maneuvers already available.

I don't mind Do Nothing being a maneuver, especially in the context of it being 'forced' from stun or to avoid getting knocked out from low HP. I dislike the idea of using it as punishment.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 04-16-2020, 02:09 AM   #3
maximara
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Default Re: Fixing round length in GURPS

Quote:
Originally Posted by kirbwarrior View Post
The information roll to know about something is I believe a Concentrate maneuver against the relevant skill (or Per to just get a good feel of the battlefield). 'Can move at full move' is a Move maneuver (or Move and Attack). The others seem like other maneuvers already available.

I don't mind Do Nothing being a maneuver, especially in the context of it being 'forced' from stun or to avoid getting knocked out from low HP. I dislike the idea of using it as punishment.
As written Do Nothing can't be a punishment as the character still has access to all defense options and is at a -4 only when stunned which has pretty high requirements to meet. As i mentioned before only All-Out Attack prevents a defense.

I really suggest taking a good look at the Maneuver table on the GURPSwiki and note what options each Maneuver gives.

I say this because there seems to be this misconception that Do Nothing means the character has gone into 'deer in headlights' mode and just stands there as the opponent pounds on them/cuts them to pieces. That is not what happens with Do Nothing. I agree that perhaps Do Nothing should have been called something else - perhaps Stand Still.
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Last edited by maximara; 04-16-2020 at 02:13 AM.
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Old 04-16-2020, 04:48 AM   #4
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Default Re: Fixing round length in GURPS

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Originally Posted by maximara View Post
As written Do Nothing can't be a punishment as the character still has access to all defense options and is at a -4 only when stunned which has pretty high requirements to meet. As i mentioned before only All-Out Attack prevents a defense.

I really suggest taking a good look at the Maneuver table on the GURPSwiki and note what options each Maneuver gives.

I say this because there seems to be this misconception that Do Nothing means the character has gone into 'deer in headlights' mode and just stands there as the opponent pounds on them/cuts them to pieces. That is not what happens with Do Nothing. I agree that perhaps Do Nothing should have been called something else - perhaps Stand Still.
I'm not saying you don't get no defenses with Do Nothing (and I don't think I ever implied that). I'm saying that it's a terrible choice to make compared to any other maneuver, and strictly worse than many of them. As written there is zero reason to pick it at all, especially when Move, AoD (Dodge), and Evaluate are right there. The punishment is 'You didn't decide fast enough so you pick the worst maneuver', regardless of what the maneuver is called.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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