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#1 |
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Join Date: Dec 2013
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I like this. The rate of accumulation needs testing, but I think this could be really good combined with the Action Points suggested by Michael Thayne - that is, taking said penalties after running into the negatives for Action Points, and based on how far into the negatives you are.
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#2 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Aug 2007
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This would work quite poorly with basic Magic and somewhat poorly with any other time-limited magic. That's assuming that you still count FP expenditures by the 1 second Turn. If you fiddle Spell Durations and maintenance intervals to match Melee actions that might be a different problem.
Soem characters really don't stand around ;looking at stuff while they make up their minds what to do. Their "tactics" are already decided upon. I present as an example Nyx the Barbarian. What Nyx is going to do every round of comabt is either Attack with a Flail in a TA to the Skull or Move to set up such an attack if she's killed everyone within flail's reach. Oh, and she's going to do this scary fast because she has an Item that casts Great Haste on her. These things are baked into the character and you're just excluding this character concept from your game. This would be your right as GM but Nyx's player would pout. It might also disrupt gun combat. Gun combat is one thing Gurps does comaprativley well becaue it uses realistic ROFs. Soem characters might jsut stand in place while they look at things but msot should be moving whiel they look of delay their observation phases until they have achieved hard cover. WWI type machine gunners with water-cooling and long belts also attack somewhat like Nyx for long seconds at a ime. I also don't quite see the point if PCs and NPCs stand around looking at stuff symmetrically. If Moves and Evaluates and other non-Attack Actions aren't hapening in the added time, The added time appears to be msotly a phantasmal addition. You say there is time being spent but it doesn't affect wehat's happenign in the game except for Spell timing and other time-based measurements like vehicle speed. Be they chariots or airplanes vehicles do not stop while a command and control phase is taking place.
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Fred Brackin |
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#4 |
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Join Date: May 2010
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Martial Arts addresses this somewhat via the rules for flurries. There's also a Pyramid article somewhere where every action requires spending "Action Points" which eventually need to be replenished by taking certain maneuvers like Evaluate or even Do Nothing. When I've run mock combats to test the "Action Points" idea, though, it felt like it could use some more baking, so to speak.
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#5 | |
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Join Date: Dec 2013
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However, Donny Brook has a good idea that could be combined with Action Points that I'll address next. |
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#6 | |
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Join Date: Dec 2013
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Your Nyx the Barbarian's strategy would not happen in this theoretical game, no; but basically any house rule is going to advantage, disadvantage, allow, or disallow some characters. So frankly, I don't see this as an actual objection. Your other points are good ones. Last edited by Say, it isn't that bad!; 04-12-2020 at 01:13 PM. |
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#7 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 | |
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Join Date: Dec 2013
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Going from there to dozens is a different scale, entirely. And yes. If people are breaking off into smaller fights, then you could just play out those smaller fights on whatever scale. |
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#9 | ||
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Join Date: Jul 2008
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Quote:
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 | |||
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Join Date: Aug 2018
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To add some randomness to the AP (Last Gasp) system you could appropriate the "Lulls" idea for 3e's compendium 2 (pg 81) except to "Press" during a lull should merely deplete 1 AP instead of 1 FP, so it's not such a huge gamechanger, just a quirky setting feature. It doesn't tire anyone any faster if they're taking restive actions, but will tire them faster if they avoid them. To deplete AP faster (thus encouraging more pausing) you can also opt to ignore the free step / free pivot built into last gasp. Charging for those will require a lot more Evaluates / Do Nothings to recharge the AP. Quote:
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Plus maybe a middle ground like "Committed Do Nothing" where you take the defensive penalties of Committed Attack for either a +1 or +2 to the HT roll? The idea being that the usual DN with it's "I'm keeping alert for attacks" is kinda stressful and not as restive as it would be to entirely tune out. I know that DN's HT+4 roll has an "if uninterrupted" disclaimer meaning you wouldn't recover AP if you had to defend yourself (doesn't seem like that applies to Evaluate's HT roll though?) but you're still basically keeping an eye out for them so it might be cool if there was a reward for zoning out and being less defensive, like with sleeping. Probably shouldn't be an option if already stunned though since you're already taking huge penalties to defence in which case you're not trading much. |
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| Tags |
| gurps, house rules, rounds, rules |
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