Re: Vamping Up Retreats
Retaining as much speed playing through combat as possible is highly desirable from my point of view. The contested rolls are going to slow things down. I much prefer the simplicity of "You took hits from me and I took none from anyone, and now I'm retreating you HERE." Note, too, that in the original rules, it sounds like the attacker chooses where the oppoenent retreats to. I like that. The Hexagram rules imply the retreated person chooses. I also agree that falling next to a pit or cliff should have some danger to it, even though it is weird that falling anywhere else does not involve possibly falling into an adjacent hex.
|