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Old 04-04-2020, 06:26 AM   #4
Brazen Hussey
 
Join Date: Sep 2019
Default Re: Vamping Up Retreats

Skarg, sounds like we both believe the potential retreater should have skin in the game if they contest the retreat. I realize that potentially taking 1 hit is less skin than potentially falling down, but often when I see someone go down they are done for, and so I prefer a penalty that is less catastrophic. But it's also a guaranteed penalty they take if they lose the contest, as opposed to the potential penalty of falling down.

I totally agree with your comments about fighting on a cliff side. "Don't get too close to the edge! You might almost, but won't actually, fall over!"

I would just adapt your house rule so that if a combatant fails their retreat contest and has to go into a hazardous hex then they get a chance to grab the cliff edge or whatever.

I was thinking about images and illusions today and thought a wizard could add an Image or Illusion to the situation so that the only vacant hexes available to the retreater are hazardous.

By the way, I also really love the idea of a character being able to knock someone backwards directly into the (potentially hazardous) hex right behind them, but I think that should be some kind of Advanced Shield Bash Talent instead.

Anyway, there's some more words. Hope you're getting some gaming time in if you're locked down like we are.
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