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#27 |
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Join Date: Oct 2018
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GMs should always roleplay demon summonings. The demons should be played as being as smart, nasty, sneaky and well equipped as possible. Also, the GM should start things off simple and let the players figure out what is going wrong.
For example, demons cant cast magic. Doesn't mean they cant be using magic items. So.... demon is summoned ( roll is of course made by the GM, out of sight of players). If it works, the demon arrives, wearing an invisibility ring. Just tell the player that they see nothing happen and ask what they are doing. At the end of a minute the demon goes home, unless the player does something clever or stupid. Of course, if the player is inside the pentagram because he wanted the demon to go get something for him and thinking his spell failed he steps out of the pentagram before the minute is up....... A very nasty demon summoned into a pentagram shows up wearing an invisibility ring and carrying a petard, which he lights the one second fuse on and drops just before poofing out at the end of his required minute. The GM simply rolls damage and tells the player how much damage he took. If it kills him he gets no further information. If he lives, he is given a description of something appearing inside the pentagram followed a second later by a huge explosion. Nothing more. Its up to the player to figure out what went wrong. Players should be utterly terrified of summoning demons if the GM is doing his job. |
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