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Old 04-03-2020, 02:58 AM   #6
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: Using lore skills to build a world

This is one feature I've always really liked about the FATE system--this sort of player generated world-building is assumed and built into the mechanics, with the very nice side-effect that the Mr. Exposition character suddenly becomes fun to play.

I'd support this whole-heartedly. As for charging character points, I'd save that for things that seriously benefit the PCs.

For the most part, I like the idea of letting so-called "lore skills" function as a reality-altering superpower (within reason and adjusted somewhat the the margin of success) because otherwise the player of a knowledgeable character generally only gets to role them in order for the GM to explain the results--which isn't very much fun.

TL/DR: I've always wanted to play Wesley Wyndam-Price, and this would make that much more rewarding.
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