Quote:
Originally Posted by Refplace
Interesting idea. I would apply Impulse Points to this just as I do for certain Bards, spirits, and those knowing certain powerful narrative or coincidental type magic. Since the skills may not be Wildcards (normally how I do it) apply the rules from GURPS Power-Ups: Impulse Buys and purchase a pool to draw upon.
Its similar in some ways to coincidental magic from Mage the Ascension.
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I like the idea but
reversing it, rewarding the player(s) with points for building up the world in a way that doesn't necessarily help them. I recently gave a player two points for explaining to the party what ruins they were exploring inside this huge canyon that they all loved.