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Old 04-03-2020, 01:11 AM   #5
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Using lore skills to build a world

Quote:
Originally Posted by Refplace View Post
Interesting idea. I would apply Impulse Points to this just as I do for certain Bards, spirits, and those knowing certain powerful narrative or coincidental type magic. Since the skills may not be Wildcards (normally how I do it) apply the rules from GURPS Power-Ups: Impulse Buys and purchase a pool to draw upon.
Its similar in some ways to coincidental magic from Mage the Ascension.
I like the idea but reversing it, rewarding the player(s) with points for building up the world in a way that doesn't necessarily help them. I recently gave a player two points for explaining to the party what ruins they were exploring inside this huge canyon that they all loved.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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