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#281 | |
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Join Date: Dec 2012
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OK, with one vote, the decision has been made, and I've made the war longer. I only needed to change two sentences at the end of one paragraph:
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#282 |
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Join Date: Dec 2012
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T'Kon Curse Ray
Probability Alteration weapon When people hear the phrase "T'Kon energy weapons," they don't think of the lasers, electron dampeners, or anti-proton accelerators that were made by that ancient empire. They think of the infamous Curse Ray. It was not the most common weapon used by the T'Kon Empire before its fall, but due to a quirk of design, more Curse Rays survived to the modern era in functional states (or states that could be made functional) than most other T'Kon equipment. Likewise, a 'bad luck gun' is so unexpected among the modern races that the fact that so many of them were made by the T'Kon tends to stick in one's mind. At the lowest levels of effect, machines will malfunction, shut down, or need to reboot, and biological organisms are left stunned, and often dizzy and nauseous. At higher levels or closer ranges, this is accompanied by the ability that gives the Curse Ray its name, as the target becomes unlucky, sometimes extremely so, for some time after the ray hits. (Affliction: Cursed or Unluckiness (both with Affects Machines) out to 1/2D. Affliction: Stun (with Affects Machines and sometimes Dizziness or Nausea) out to Max, still affecting those within 1/2D range in addition to the main Affliction.) There is no 'standard' Curse Ray, as the surviving examples come in too many different versions. Thus, the template below is vague: Beam Weapons (<type>) Damage: HT-X aff; out to Max; Power: Probability Alteration linked Damage: Will-X aff; out to 1/2D; Power: Probability Alteration Cost: Often Not Available for Sale, or extremely expensive (varied widely in the T'Kon's era); LC: Varies. In some cases, the Curse affliction will be based on Will, and the Stunning affliction will be based on HT. In others, both will be based on the same attribute; no known examples are resisted by traits other than either Will or HT. (EDIT: A possible malfunction of a Curse Ray would be to give the target good luck, or strange luck.) The smallest working example was part of a Probability Alteration-based multitool built into a signet-style finger-ring, but the item was stolen from the dig site by unknown parties, before a full analysis could be made. The largest working example masses more than a tonne, and appears to be part of a ground-based defensive emplacement, able to disable large spacecraft out to nearly a light-second. The largest non-working example masses nearly twelve tonnes, and had a range and strength that xenoarchaeological engineers have yet to determine. T'Kon Probability Shield The other common survivor of T'Kon military technology, these devices grant those within their defensive radius Resistance to hostile Probability Alteration effects (or all Probability Alteration effects, if the device malfunctions in a specific way). How much Resistance varies, but large vehicle-mounted shields (Decade scale (Basic Set p470 text box) or bigger) effectively grant Immunity to personal-scale Probability weapons. As with the Curse Ray, these are rarely available for sale, and of great cost if they are available at all. The smallest working example was part of the same multitool as above. The largest known example, which started working once power was applied to it during testing, masses over thirty tonnes; it provides effective Immunity (when at full power, which has not been done) to Probability Alteration effects of Decade scale or less, and +12 to resist PA effects at Century scale. Attempts to reverse engineer this technology are ongoing. How successful this has been should probably be up to individual GMs, but I suggest that newly-built examples should be experimental tech that the PCs are assigned to field-test. Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 06-14-2020 at 04:38 PM. |
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#283 |
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Join Date: Dec 2012
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Ranks of the Space Forces question
I've been working on this for a while, and I'm wondering if this version is acceptable: (See also Ranks and insignia of NATO.) Ranks with greater responsibility and/or social influence than the number of personnel normally under their command, are listed with levels of Courtesy Rank appended. Commissioned Officers Rank 9 [45] OF-10 Commissioner of the Space Forces Rank 8 [40] OF-9 Commissioner Rank 7 [35] OF-8 Deputy Commissioner OF-7 Lieutenant Commissioner Rank 6 [30] OF-6 Commander OF-5 Chief Superintendent Rank 5 [25] OF-4 Superintendent Rank 4 [20] OF-3 Chief Inspector Rank 3 [15] OF-2 Inspector OF-1 Lieutenant Inspector Officers in Training Courtesy Rank 3 [3] OF(D) Space Cadet Warrant Officers Rank 3 [15] WO4/WO5 Master Warrant Officer (w/Courtesy Rank 3 [3]) WO3 Chief Warrant Officer (w/Courtesy Rank 2 [2]) WO2 Senior Warrant Officer (w/Courtesy Rank 1 [1]) WO1 Warrant Officer Non-Commissioned Officers & Enlisted Personnel Rank 2 [10] OR-9 Sergeant Major (w/Courtesy Rank 4 [4]) OR-8 Master Sergeant (w/Courtesy Rank 3 [3]) OR-7 Senior Sergeant (w/Courtesy Rank 2 [2]) OR-6 Staff Sergeant (w/Courtesy Rank 1 [1]) OR-5 Sergeant Rank 1 [5] OR-3 Staff Corporal (w/Courtesy Rank 1 [1]) OR-3 Corporal OR-2 Space Constable first class Rank 0 [0] OR-1 Space Constable OR-1 Space Recruit As you can see, the current version is based on the SC Space Patrol ranks, with additional ranks added due to having significantly more personnel. That's not the only possible option, but it's what I have right now. So, the question is: Is the above table of ranks acceptable, or should it be changed? *1: Yes, use it as is. *2: Yes, with a small change or changes (please specify). *3: No, it should be more overtly military. *4: No, it should be more alien/eccentric. *5: No, something that I haven't thought of (please specify). Clearly, some of these will trigger another vote if they win. I'll warn you now that I'm rather opposed to using a lot of Navy-style ranks for this, as space is not an ocean. Using a few Navy ranks, or using positional titles that sound like Navy ranks (e.g. the commanding officer of a vessel being called 'Captain,' while not having a specific rank called 'captain'), would be acceptable.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#284 |
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Join Date: Jan 2014
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2
From smallest to largest: - Move up OR-3 Staff Corporal to OR-4 - A rank above Sergeant Major; doesn't need to be common at all - Warrant officers as distinct from enlisted personnel seems to be anomalous to the US forces. Maybe it should be eliminated or merged with the top end of enlisted? - Maybe even out enlisted ranks a little? Right now, the ranks go: Rank 0: OR1 Rank 1: OR2-4 Rank 2: OR5-9 Surely they could be banded together in groups of three or so? Maybe: Rank 0 [0] OR1: Constable OR2: Constable, Second Class OR3: Constable, First Class (Courtesy Rank 1) Rank 1 [5] OR4: Corporal OR5: Sergeant (Courtesy Rank 1) OR6: Staff Sergeant (Courtesy Rank 1) Rank 2 [10] OR7: Senior Sergeant OR8: Master Sergeant (Courtesy Rank 1) OR9: Sergeant Major (Courtesy Rank 2) ... OR9: Sergeant Major of the Space Force (Courtesy Rank 7) |
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#285 | ||
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Join Date: Oct 2015
Location: Cincinnati, OH, USA
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The lower ranks for the Commissioned Officers sound like they were designed for a police department. That would be fine for customs enforcement, but doesn't make sense for a military organization. I'd change OF1 thru OF3 to Lieutenant Colonel, Colonel, and Senior Colonel, respectively. This makes the officer ranks sound militaristic but non-naval. I second TLGS's comment that the enlisted ranks need to be evened out. It seems weird that there are so many subdivisions for Rank 2. I think his scheme works pretty well. However, it still has the problem of having 5 nominal ranks in a row all being variations on Sergeant. This is a little hard to keep track of for game purposes. I'd make OR8 and OR9 distinct ranks such as "Field Marshal" and "Marshal". Or make the Sergeants 1- thru 5- star Sergeants. Finally, I'd make OF10 "Secretary of the Space Forces" or similar. That prevents confusion between the head of the Space Forces and their immediate subordinate. Quote:
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#286 | ||||||||
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Join Date: Dec 2012
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I've rearranged the quotes to fit the best places for my responses. I hope that it isn't annoying. Sorry if it is.
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Technically, you could say that NCO and commissioned ranks (and warrant ranks where those are separate) are parallel systems (hence levels of Courtesy Rank). I think someone did a post on that, but I can't recall who or where. Quote:
You may have a point about it being difficult for gaming purposes. I've never seen that, but I'm just me, and can't be sure how far the experiences of others differ. Quote:
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Here's the British Army officer ranks, for comparison. Quote:
In real life, the US Army's equivalent of OF-10 is the five-star rank 'General of the Army,' which outranks the four-star rank of 'General' (though there hasn't been a promotion to five-star rank in the US in decades). I get the feeling that you don't geek out on military ranks and trivia as hard as I do (or if you do, it's for a country other than the US or UK). Quote:
Small force, or a force of smaller or lightly-armed vessels: Fleet Captain. Medium-strength force: Commodore. Large, heavily-armed force: Admiral. Seriously huge task force that might only be gathered together once in a lifetime, if then: Fleet Admiral. I hope that this is coherent, as I'm fairly tired, again.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#287 |
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Join Date: Jan 2014
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Here's the thread that talks about Doug Cole's old Pyramid article about it http://forums.sjgames.com/showthread.php?t=39412
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#288 | ||||
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Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Using a five-star sergeant scheme solves that particular problem. Quote:
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#289 | |
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Join Date: Jun 2006
Location: On the road again...
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My own Rank and Status Tables gives my thoughts on Administrative/Political, Merchant, Military and Police Ranks. I'd put Star Trek's United Federation of Planets, Klingon Empire, Romulan Star Empire, Cardassian Empire, and similar sized entities at "Large Interstellar Nation-State" and smaller sector-sized entities such as the Breen as "Typical Interstellar Nation-State"; folks like the Bajorans would be "star system". With the military ranks, I don't give E-1, E-4, O-6, W-3, etc. breakdowns; likewise, police pay grades and titles are all over the place!
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#290 |
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Join Date: Dec 2012
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Too tired to give a more detailed reply, but I don't want people to think that I'm ignoring this: I would say that anyone above the professional head of the service (the one I listed as 'Commissioner of the Space Forces,' above) would be a civilian, and would fall into the territory of an article or articles on the civilian administration of the USA. The Head of State or Head of Government of the Authority would be the Commander-in-Chief of the Space Forces, unless we want to have a collective HoC/HoG with split responsibilities (so one is the Commander-in-Chief, another is the leader of the legislature, and so on). If we go there, we'll also have to work out how the responsibilities are split.
As for that professional head, if it's generally agreed that 'Commissioner of the Space Forces' isn't wanted, would 'Space Marshal' or 'Marshal of the Space Forces' work better?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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