Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-30-2020, 11:23 AM   #14
Skarg
 
Join Date: May 2015
Default Re: Defend and dodge

Quote:
Originally Posted by larsdangly View Post
Defend and Dodge get used a lot at my table, but generally only in conflicts that have multiple combatants on one or both sides. If you are in a 1 on 1 face off, the opportunity cost of defending (i.e., you didn't attack that turn) generally out weighs its benefit, unless you are in some very peculiar temporary pickle. But in more tactically complex situations you will often be better off defending while a compatriot does something else. I would say it is not uncommon to have at least one combatant chose to defend on every turn in a fight with a half dozen people on a side.
interesting. So I'm curious how your group plays this, as it didn't seem clear from what I read in your earlier comments.

Do you allow people to Defend regardless of their Engagement status? If not, do you require them to base it on their engagement status at the start of their movement, regardless of current status (i.e. A is disengaged, moves 1, then gets engaged, but not allowed to defend?)?

Do you allow Defend after 1/2 MA, or only after 0 or 1 hex movement?
Skarg is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.