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#1 | |
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Grim Reaper
Join Date: Aug 2004
Location: Italy
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http://www.rpg.net/reviews/archive/12/12134.phtml
Ranting a part, Quote:
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bye! -- Lut God of the Cult of Stat Normalization Last edited by Luther; 04-25-2006 at 05:05 PM. |
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#2 |
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Join Date: Mar 2006
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Quote from the review:
"Gurps space 4e is the latest product out for gurps 4e, and like other 4e gurps products it's expensive, hardbacked, slickpapered, colored and overpriced for what actually get." This does not seem like the reviewer had a neutral, unbiased view on the material. |
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#3 |
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Join Date: Aug 2004
Location: San Mateo, California
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Hmm, I haven't liked either of Reid's reviews. He expects something different than what the product is supposed to be. GURPS 4e Space is analogous to GURPS 4e Fantasy -- they're both more concerned with creating the world and running the campaign than with giving you actual charts and rules. So if you didn't like Fantasy because it's too theoretical then Space will probably also disappoint (and although the world/system and alien design rules are quite excellent, I bet people like Reid would have preferred a simpler treatment that takes half the space and use that space for charts of weapons, tech and spaceships along with a simple space combat system).
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#4 |
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Grim Reaper
Join Date: Aug 2004
Location: Italy
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Comments point out that GURPS Fantasy has a list of supplemental stuff that makes the product more complete. GURPS Space not. Why?
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bye! -- Lut God of the Cult of Stat Normalization |
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#5 |
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Join Date: Aug 2004
Location: London, Ontario
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zay're making it so that to run a campaign you need like 8 books instead of 3.
that was one of the biggest complaints i heard about 3e.. and they're exacerbating it rather than addressing it. but that's the trade off for no overlap i guess, which was reportedly a bigger complaint. huh.
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..my campaign.. |
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#6 |
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Join Date: Aug 2004
Location: Upper Marlboro, MD
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Read the review; disagreed with most of it; posted a reply to in on RPG.NET.
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#7 | ||
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Join Date: Aug 2004
Location: San Francisco
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Quote:
Quote:
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Warnng: DryaUnda is psychologically abnormal and likely to say something weird; reader discretion is advised. |
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#8 | |
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Guest
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Quote:
You can do space campaigns using the equipment and ships in the basic set. Ultra-Tech and Vehicles 4e of course will help those who want even more. But it is a trade off. If you don't want to repeat content then GURPSers may need to buy more books. I for one am OK with that trade off because I am likely to buy the "catalog" books anyway and would rather not have repeated pages. The complaint about hardcover, color editions is silly though. I think the prices are pretty reasonable for what you get. A lot of other games are pricier than the GURPS 4e line. I think the reviewer is simply biased against SJG for some reason (the stab at forum moderators makes this obvious). |
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#9 | |
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Join Date: Aug 2004
Location: Upper Marlboro, MD
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Quote:
But I would have to say that many of the things you say make the book more complete are "wasted pages" in my opinion. Fantasy has spells that are covered in MAGIC -- so why do I need them here? When I got to that section, I skipped it without reading it. I knew it was wasted pages, in my opinion. Fantasy includes some material that will be getting full treatment in Vehicles -- so why do I need them here? When I got to that stuff, I skipped it as well without reading it. I knew it was wasted pages, just like the spells, in my opinion. Do I find Fantasy "more useful" because of that info? No... I wonder what other info would have been included had those pages not been wasted. So I guess I am on the other side of this fence. |
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#10 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Hmm, I think his final paragraph is quite telling:
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You decide. Edit: The only reason I bought GURPS Fantasy is because of the Author. I hate fantasy, but I'll pretty much buy anything that has William H. Stoddard's name on it. Last edited by Mark Skarr; 04-25-2006 at 10:57 PM. |
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