Quote:
Originally Posted by Skarg
. I play by the original Wizard & Advanced Melee rules and the nice clarifying paragraph that sadly was not included in Legacy ITL:
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A maximum one-hex move before defending was a change for us. It prevents a defensive tactic we often used, of charging up to a dangerous foe and then trying to thwart their attack by defending. We jokingly called this charge-defending. But TBH removing that tactic hasn't impacted the flavour of the game, and it feels good to follow SJ's intent on the issue.