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Old 03-21-2020, 08:58 AM   #21
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Psionics] 'Spirit Magic' as a psi ability

Quote:
Originally Posted by AlexanderHowl View Post
Any Modular Abilities cheaper than Slotted Cosmic tends to suffer from abuse, as it is possible to spend less CP on the Modular Ability than the CP that you get to reallocate. For example, if Spirit Magic is normally 5 CP per slot and 3 CP per CP reallocated, and if I take Spirit Magic (40, 40, 40, 40, 40; Costs FP, 4 FP, -20%; Preparation Required, 1 hour, -50%; Psionic, -10%) [125], I can reallocate 200 CP worth of skills and mental abilities for only 125 CP. Of course, I need suitable rituals for the reallocation and antipsi abilities inhibit the reallocation, but neither matters for the abilities and skills I acquire through reallocating the points.
This is correct, and that's why I added a house rule that says limitations can't reduce modified cost to less than 2+2. But I understand not everyone does this.

Anyway, this is a side-track. Sorry about derailing the thread.
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