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#8 | ||
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Join Date: Jun 2019
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Quote:
So while I would expect two "fighters" to regularly defeat one wizard, I'd like to expect two wizards to defeat one fighter just as often under otherwise identical circumstances. Not more often, not less often. And fighters are much more powerful than wizards in many ways as well. Examples being the fighters lose no ST for picking Charge Attack no matter how often they use the option, but a wizard loses at least 1 ST for Cast Spell, hit or miss. At the same time as choosing those respective options, the fighter gets to move up to 1/2 MA while the wizard can only move 1 hex. Quote:
To avoid the chance of making wizards all-around more powerful than non-wizards, any tweaks need to be very, very small. And that of course is a choice. Small, and I believe targeted to starting wizards, which is where I think there's imbalance evident. I suspect a party of all 40 point wizards would march through DT as readily as a party of all 40 point fighters. 40 point wizards don't need more advantages than they already have. But I can't imagine a party of all 32 point wizards could ever make it out alive. I'm not saying that's wrong, DT is a particular set of circumstances that calls for that outcome. But starting, 32 point wizards also have a higher mortality rate than 32 point fighters outside of DT and under a pretty wide range of (combat) circumstances. Modifying that, but only that, wouldn't seem too odd I hope.
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"I'm not arguing. I'm just explaining why I'm right." |
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