Quote:
Originally Posted by tomc
I never had a party with a wizard survive.
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DT does point out the weaknesses in starting wizards, which is a good thing for new players to learn. I'm sure it was one of the reasons my group started coming up with house rules to help wizards survive all the way back in 1978. With 35 point wizards and higher it's not so noticeable, or when it's wizards fighting wizards, but when it's 32-34 point wizards in melee with even starting fighters, there's a notable imbalance to the rules.