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Old 03-16-2020, 11:00 PM   #1
Skarg
 
Join Date: May 2015
Default Re: In what difficulty 'mode' do you play Death Test?

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Originally Posted by hcobb View Post
36 attributes unlocks Master Fencer
ST 9, DX 14, IQ 13, MA 10
Very Fine Rapier(1d+2+2, -3 to be hit), Small Shield(1+1, -1 to be hit), Main Gauche(?)
Master Fencer, Physicker, Shield Expertise (plus all the pre-reqs)

Attacks in a non-magical Blur.
1. Talents and fine weapons aren't available in Melee.
2. I don't think Master talents are supposed to STACK their abilities, so -2 to be hit, not -3, from Master Fencer. In addition to the part where it says they don't stack, the rule says very clearly, "All melee attacks against a Master who has weapon in hand are at -2 DX."
3. I bet he'd tend to die, anyway. I think he'll tend to get hit once or twice if foes use tactics, and that may do him in.
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Old 03-17-2020, 07:05 AM   #2
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: In what difficulty 'mode' do you play Death Test?

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Originally Posted by Skarg View Post
2. I don't think Master talents are supposed to STACK their abilities, so -2 to be hit, not -3, from Master Fencer.
Sorry Skarg, but Master Fencer is much better than generic Weapon Mastery. Go and read ITL 42 and compare that to ITL 43.

That's really my number one reason to outlaw the main-gauche staff. Dagger Mastery is insane enough on its own.
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Old 03-17-2020, 09:59 AM   #3
larsdangly
 
Join Date: Dec 2017
Default Re: In what difficulty 'mode' do you play Death Test?

I agree that DT1 really should always be played straight-up gangster style: Melee rules and gear, four 24 point characters (ST+DX) and no talents or wizards. If you succeed, you will feel like you did something.
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