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Old 03-13-2020, 09:32 PM   #1
tomc
 
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Default Re: Game-world size of hexes

Since the hexes themselves don't exist in the physical world, but are just a tool, would it make sense to logically separate the hex grid from the map, and slide the grid over half a hex in your mind when convenient?
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Old 03-14-2020, 04:44 AM   #2
David Bofinger
 
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Default Re: Game-world size of hexes

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Originally Posted by tomc View Post
Since the hexes themselves don't exist in the physical world, but are just a tool, would it make sense to logically separate the hex grid from the map, and slide the grid over half a hex in your mind when convenient?
As long as everyone's mind is sliding in the same direction I guess that would work. But minds are tricky things: sometimes it's almost like they think for themselves.
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Old 03-14-2020, 06:13 AM   #3
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Default Re: Game-world size of hexes

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As long as everyone's mind is sliding in the same direction I guess that would work. But minds are tricky things: sometimes it's almost like they think for themselves.
If a character is in a half-hex, there's only one way to virtually "slide" the grid underneath them to put them in a full hex. It's not hard.
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