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#1 |
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Join Date: Dec 2017
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'If a half hex is occupied, then the occupying figure is considered to also occupy an adjacent half hex'
Done. |
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#2 |
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Join Date: Oct 2015
Location: New England
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The half-hexes in Steve Plambeck's tiles don't bother me. You can simply rule that they are off-limits, as he does recommends in the notes, or that they are fair to move through, as you prefer. Either way, they don't bother me, and the architecture they create on a table are easily understood as the kinds of rectilinear spaces we tend to be familiar with.
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#3 |
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Join Date: Dec 2017
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It is a fair question as to what you do when your only choice is to move through either of two half hexes. This might be just one narrow situation, but it actually will arise in the case where you move down 1-hex-wide spaces at certain orientations. But I think it is quite easily resolved with some explicit rules about how half hexes work:
1) A 1-hex figure or part of a multi-hex figure may occupy a 'half hex' just as it would a full hex (that way half-hex-only spaces are not artificially 'blocked') . 2) Any full hex adjacent to an occupied half hex is considered to be unoccupied by but adjacent to the figure in the half hex, i.e., with respect to rules governing engagement, rear attacks, etc. 3) Any half hex, 'A', immediately adjacent to (i.e., sharing a common hex side) an occupied half hex, 'B' is considered to be also occupied by the figure in half-hex B. 4) Do your best not to draw your maps in such a bizarre fashion that you create three immediately adjacent half hexes (this should never occur if your half hexes arise from attempts to draw straight walls, but you never know what some people will try to do!). |
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#4 | |
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Join Date: Feb 2016
Location: New Jersey
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Quote:
Picture: https://cdn.discordapp.com/attachmen...64/unknown.png
__________________
Daring adventurers are invited to join The Fantasy Trip Discord server: https://discord.gg/Z7AtdCe Ogre gamers unite: https://discord.gg/VmfVkuh |
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#5 |
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Join Date: Aug 2004
Location: Carrboro, NC
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Since the hexes themselves don't exist in the physical world, but are just a tool, would it make sense to logically separate the hex grid from the map, and slide the grid over half a hex in your mind when convenient?
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#6 |
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Join Date: Jan 2018
Location: Sydney, Australia
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As long as everyone's mind is sliding in the same direction I guess that would work. But minds are tricky things: sometimes it's almost like they think for themselves.
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#7 |
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Join Date: Aug 2004
Location: Carrboro, NC
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If a character is in a half-hex, there's only one way to virtually "slide" the grid underneath them to put them in a full hex. It's not hard.
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#8 | |
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Join Date: Dec 2017
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Quote:
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#9 | ||
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Join Date: Jun 2019
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Quote:
Quote:
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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#10 |
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Join Date: May 2015
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Alternatives to treating all half-hexes as blocked include:
* All half-hexes are treated as full hexes (GURPS suggests this). * Hexes whose center dots are visible are treated as full hexes, others are blocked. * Similar to the above, with hexlines - if an obstacle crosses the midpoint of a hexline, or both sides of a hexline, the hexline is blocked, otherwise passable. * GM discretion... after playing several battles with free-form hexes, a GM can get pretty good at just ruling what the effects of free-form terrain in, and their players can get used to what they're likely to rule, without needing to be much/any discussion. And BTW, using a transparent hex overlay allows one to draw the terrain free-form on paper and then place the hexes - usually, you can find positions which are fairly convenient where it matters. |
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