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Old 03-06-2020, 10:12 AM   #14
Engurrand
 
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Join Date: Dec 2010
Location: Wormtooth Nation
Default Re: [RPM] Power Talents Adding to Paths?

Quote:
Originally Posted by Icelander View Post
However, with Ritual Mastery, Grimoires, Spirit-Assisted Magic, Places of Power, Ley Lines and Mandatory and Significant Modifiers, prepared occultists can indeed create paranormal phenomena. They just can't do it under controlled circumstances, in front of skeptics with scientific measuring devices.
Requiring close GM control and supervision in this way is the best way to handle RPM IMHO. If spending points on those skills means you can sometimes, when the circumstances permit, do truly awesome things, then that is worthwhile. Presumably powers will be available much more often and reliably.

So in the case of your setting, I withdraw my objection. But do note that increasing skill in RPM does continue to exponentially increase effectiveness indefinitely. You may wish to institute skill caps.
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