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Old 03-05-2020, 07:09 PM   #13
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: [RPM] Power Talents Adding to Paths?

Quote:
Originally Posted by AlexanderHowl View Post
You did not specify such a setting in the initial post. At -8 to -10 to skill, no magic will exist, as no one will be able to survive long enough to create magic. In RPM, a character would need Magery 8 to reach skill 20, which is 10 to 12 after the penalty. Assuming IQ 12, that would be 245 CP to be a bad mage in RPM.
Which is why the world is mostly like ours.

However, with Ritual Mastery, Grimoires, Spirit-Assisted Magic, Places of Power, Ley Lines and Mandatory and Significant Modifiers, prepared occultists can indeed create paranormal phenomena. They just can't do it under controlled circumstances, in front of skeptics with scientific measuring devices.
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