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Old 03-05-2020, 07:05 PM   #12
AlexanderHowl
 
Join Date: Feb 2016
Default Re: [RPM] Power Talents Adding to Paths?

Quote:
Originally Posted by Icelander View Post
In the setting, the local Mana is usually -8 to -10, when and where there is Mana at all. Also, Magery 18 doesn't exist and if it did, the 54 energy it would allow for instant rituals would be rather more to the point than what a character could theoretically build up five minutes at a time. Interrupted rituals in my campaign lead to all the energy being released somehow and if anyone were to try a 500+ ritual designed to harm anyone, I'm guessing that this would show up in a lot of prophecies beforehand.
You did not specify such a setting in the initial post. At -8 to -10 to skill, no magic will exist, as no one will be able to survive long enough to create magic. In RPM, a character would need Magery 8 to reach skill 20, which is 10 to 12 after the penalty. Assuming IQ 12, that would be 245 CP to be a bad mage in RPM.
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