Quote:
Originally Posted by AlexanderHowl
I agree. Skill-30 (which requires Magery 18), would allow an average of 41 energy for the first two rolls, 55.5 for the next three, then 52.5 for the next three, and so on. By the time that effective skill reaches 16, the character has gathered an average of 505 energy.
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In the setting, the local Mana is usually -8 to -10, when and where there is Mana at all. Also, Magery 18 doesn't exist and if it did, the 54 energy it would allow for instant rituals would be rather more to the point than what a character could theoretically build up five minutes at a time. Interrupted rituals in my campaign lead to all the energy being released
somehow and if anyone were to try a 500+ ritual designed to harm anyone, I'm guessing that this would show up in a lot of prophecies beforehand.