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#4 | ||
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Join Date: Mar 2006
Location: Iceland*
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Quote:
Quote:
Detect (Spirits) is obvious, but the character still hasn't taken it. Medium and See Invisible (Spirits) don't come with success rolls by default and although I guess I could require normal Vision rolls to spot spirits, it's not as if all that many of them will be bothering to hide from someone not even in their world. As far as I know, Power Talent doesn't apply to rolls that your Allies or Contacts make, even if those happen to be spirits, and I'm not sure Power Talent should add to resistance rolls beyond what Resistant (Spirit Powers)* gives. Also, even your spirit buddy grants you Daredevil, I'm pretty sure you shouldn't get an extra +1 to +4 bonus to everything you do that is risky just because you try to fit it under the Spirit Control Talent. Same goes for other abilities justified by allegiances with spirits, but which really are general purpose special abilities. *Because that would seem to give a perverse incentive to only pay for the +3 level, as the 'free' bonus from Talent is a bigger deal there than if you have +8 or total Immunity. Still, maybe that's not a big problem in this case, given how few things Power Talents apply to for this particular character. Are Power Talents supposed to add to resistance rolls if you have Resistant within the field where your Talent applies?
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| power talent, powers as magic, rpm |
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