Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-03-2020, 04:50 PM   #11
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Coolant [Spaceships]

Quote:
Originally Posted by Anthony View Post
Incorrect. Break in causality does not require resolving any of those negative numbers, because all that's required is a signal moving FTL, it doesn't actually matter what physics is like while moving FTL, just that it's possible and allows for a FTL message (if information content is reduced to zero by traveling FTL, the causality problem goes away but it's also rather useless).
You can't really send a signal with no information (at least not in a way that can be in any way meaningful), since merely receiving a signal or not is itself information. One beep for yes, two for no.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
 

Tags
sci fi, spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:18 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.