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Old 03-03-2020, 08:31 AM   #33
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Project Spirit

Quote:
Originally Posted by Icelander View Post
Ok, what modifiers do I need if the caster, who is a natural at Path of Spirits and not so good at others, wants to be able to project his spirit (which would then obey all rules for free-willed spirits in the setting) and leave his body comatose behind?

This would be mostly useful for interacting with things in the Spirit World, but as it works something like an Ethereal World, with the near edges co-located with the physical world, you could scout out things in the real world too, albeit probably with much less range of vision and other senses, given that the Spirit World is not identical, only similar, and you can only see through with difficulty.

Essentially, what (potential Dresden Files spoilers) Harry Dresden involuntarily did in Ghost Story, but with a duration only until the next morning.
In Ceteri I use the following:

Quote:
Travel the Silver Road
Spell Effects: Lesser Transform Mind + Lesser Transform Spirit.
Inherent Modifiers: None.
Skill Penalty: Lower of Path of Mind or Path of Spirit-4.
Casting Time: 10 minutes.

This spell allows the caster to astrally project himself for up to 24 hours at which point they snap back to their body.

Typical Casting: Lesser Transform Mind (8)+ Lesser Transform Spirit (8) + Duration, 1 day (11) + Range, Extradimensional 1 (10). 37 SP and 0 LFP.
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