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#1 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Quote:
Also, the F-1 rocket used in the first stage has a thrust/weight ratio of 94-to-1 on its own, so Spaceships is actually being conservative - an F-1 weighing 8.4 tons in a ship weighing 168 tons (twenty times as much) would have an initial acceleration of 4.7G. Likewise, the 2nd stage J-2 had a 73-to-1 thrust/weight ratio. Russian launch rockets have thrust/weight ratio of anywhere from 75:1 up to at least 137:1. I'm not sure how generous (or not) Spaceships is with delta-vee, but it's conservative with rocket engine accelerations. As for the TL9 HDEM rocket - it trades raw thrust for efficiency. I doubt anyone would think it very unreasonable for you to decide that chemical and HDEM rockets can use the High Thrust option available to most other reaction engines (x2 acceleration, x1/2 delta-vee per tank). Now, if you want numbers that don't make much sense, consider jet engines. Being generous a modern jet manages a thrust/weight ratio of 5:1, or 8:1 with afterburning, which should give 0.25G per system (0.4G per system with afterburner). Also, they should burn an entire system of fuel per quarter hour of normal thrust and every 7.5 minutes on afterburner.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#2 |
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Join Date: Jul 2008
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Just to make it explicit, that means that if you want a chemical rocket with less thrust, the natural approach is simply to use a smaller system as described in Spaceships 7.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | |
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Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
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#4 |
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Join Date: Jul 2008
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It is an initial acceleration, and also a final acceleration, because while Spaceships doesn't entirely ignore the way decreasing rocket mass in flight affects delta-V, it does entirely ignore the way it affects acceleration.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 |
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Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
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#6 |
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Join Date: Nov 2015
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Could you calculate the acceleration every time you empty a fuel tank for example?
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#7 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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At some point you may as well just do all the calculations from scratch, and use real rocket science. (But not me - that's too much effort given the minimal return I'd get.)
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#8 |
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Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
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#9 | |
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Join Date: Jul 2008
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The easiest approach would probably be to keep track of remaining delta-V and use that when needed to calculate remaining fuel fraction, then remaining total mass, then maximum acceleration.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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