Re: TFT: Battle - Playtesters Sought
I'm hoping that this system also works well for 'Skirmishes' — fights involving just a few too many participants to handle normally, but not quite so many that you'd call it a large-scale 'Battle'.
I am working on an adventure that includes some action on the deck of a ship, where the map must (by necessity) be at normal combat hex scale, with only a few dozen combatants in total. I had been toying with ways to handle it quickly and easily, mostly centered on combining many of the non-PCs into groups that roll as one… but I'm quite new to TFT, and I doubt that my solution is properly balanced or comprehensive.
So, lead the way, Shadekeep!
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