Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-20-2020, 10:16 PM   #29
Plane
 
Join Date: Aug 2018
Default Re: Killing Superman [Powers]

Even if you can't negate cosmic advantages with non-cosmic afflictions, you could still stop them by doing other stuff like attribute penaltes as pointed out earlier.

"Attributes as Abilities" requires you to make the attributes temporary somehow. So even if you had an IQ+10 (Cosmic+50%) to supplement your baseline IQ in case you fail a save against a mortal's IQ-10 Affliction, P13 requires something like "Costs Fatigue" on it...

So if you ALWAYS wanted that IQ+10 on, you'd have to constantly be spending FP to keep it active. Which might require tapping into the FP of worshippers, or using up your "Regeneration (FP)" income which you'd rather be using on other stuff.

Of course... rather than ALWAYS keeping it on (because you couldn't choose to turn it on at IQ 0... it's too late then) you could buy "Reflexive" on your IQ w/ Costs Fatigue so that it turns on by itself in an emergency without your input, which is absolutely necessary if you're dropped to IQ 0 and no longer Sentient.
Plane is offline   Reply With Quote
 

Tags
supers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.