Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-17-2020, 04:39 PM   #11
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Facade from 'Mask of Humanity'

Quote:
Originally Posted by Icelander View Post
In my campaign, PCs still make checks against the Facade, even though they know about the supernatural. It's a feature of the campaign world that even experienced occultists often have problems remembering exactly what happened when they encountered powerful paranormal phenomena.

The PCs have extremely high Will, as one of the main things that distinguishes them from ordinary mortals and makes them capable of being the protagonists, so failing the rolls is rare. However, this provides a narrative justification for the players to have incomplete information about events in their own character's pasts and some of them have traits that reflect that their characters believe incorrect information about past events.

I want to to be able to introduce meaningful Reveals in the style of Jim Butcher's elaborations on protagonist backstories in the Dresden Files, where the information that the reader was previously presented with is revealed to be incomplete or false in crucial ways.
That can work, but I personally would find that tiresome to implement for PCs. How do you keep up the supernatural vibe while saying "You forget X"?


Quote:
Originally Posted by Icelander View Post
I avoided Wild Card skills or other traits with narrative-shaping powers*, as reality was supposed to be extremely hard to change with supernatural powers and the PCs were supposed to be able to fail or even die. However, I note that I allow spending character points to get extra uses of Luck and I allow Serendipity, and that these are very similar traits, albeit ones that exist on a meta-level more than inside the world of the setting.
Failing is as important as success and the use of Wildcards in my campaigns has not stopped that one bit. It gives the PCs an edge sure, but it doesn't make them unstoppable. If I recall correctly you have PCs who are in the kiloton range for this campaign. (In fact, I think we discussed this before so I'll just leave that alone.)

Quote:
Originally Posted by Icelander View Post
Given the fact that most of the PCs are, in some way, figures of destiny**, allowing traits that give points for Impulse Buys might not do too much violence to the campaign. I'll have to consider it carefully.
Surely not. I suggest Impulse Control from Pyramid #3/100. I explicitly wrote it so you could have narrative control for PCs while also enhancing that control for the GM.

Quote:
Originally Posted by Icelander View Post
*One of the things that served to distinguish events in the Dreamworld from the real world is that the PCs had a pool of Destiny Points there which could change reality in quite dramatic fashion, reflecting a Neo-like understanding that they were in a lucid dream-like shared delusion and that what the saw was, to some extent, under their control.


Me likey.

Quote:
Originally Posted by Icelander View Post
**Albeit with that destiny yet to be revealed, in each case, as some of them could equally well be destined to be tragic Greek heroes or even Woobies, Destroyers of Worlds, as they could be the Big Damn Heroes.
All of which could benefit from Impulse Points I'd think.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
 

Tags
christopher r. rice, facade, mask of humanity, monstrum, shrouding


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.