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Originally Posted by Icelander
I didn't use Illuminated when the characters were created, but if I had, I'm not sure how it would have worked. All the PCs have supernatural gifts, but while each of them started play knowing about the occult and with useful connections with all sorts of occultists, most of them had no special knowledge about aspects of the supernatural outside their particular gifts.
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I gave the PCs Illuminated as a 0-point feature for all starting PCs. Since otherwise everyone has Mundane Background (also as a 0-point feature) it meant that they were in the know and not affected by the Mists (my name for the Facade in my Ceteriverse). Starting back up in Season 3 one of my player characters is "halfway" between Mundane and Illuminated, while another is straight up Mundane and been making his rolls. He'll be Illuminated soon enough if he keeps up those rolls.
Quote:
Originally Posted by Icelander
I'm very inclined to give substantial point bonuses for choosing to play out Disadvantages in a way that makes for better dramatic stories. For example, heroic PCs who connect with NPCs and make rescuing them a specific goal, rather than just stopping the villains, will receive bonuses for that. Also, finding plausible in-setting reasons for why they are going to do something extremely cinematic and risky might be good for a bonus for accomplishing stuff not strictly part of their jobs, but definitely goals their characters should have.
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I would. I do. I use my rules from Impulse Control with a special twist: in addition to the regular refresh for points, it's possible to earn up to +3 points - working together, working in genre, and excellent interplay role playing. These extra points stay with the PC until upgrade time. If they aren't used by then they get converted into character points to spend on stuff.