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#1 | ||
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Join Date: Jun 2013
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GURPS Overhaul |
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#2 | |
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Join Date: Aug 2014
Location: Snoopy's basement
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#3 |
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Join Date: Aug 2014
Location: Snoopy's basement
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It is important to note that in the uFAQ, Kromm used quotes around the key types of situations where Judo cannot sub for DX. I did a word search in Basic set and Martial Arts and found the following instances:
"DX or Sumo Wrestling" appears under Sumo on B223, and Shove on B372. "DX, Brawling, or Sumo Wrestling" appears under Slam on B371. "DX, Brawling, Sumo Wrestling, or Wrestling" appears twice under Grab and Smash on MA118. Given that Kromm quoted specific phrases that appear under specific rules, it does not seem like he meant that to be extrapolated to other usages such as the listings in the weapons table(s). |
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#4 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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"if a rule explicitly lists the allowed skills – like [X], [Y], or [Z]" The word "like" is a qualifier, it means he's using a set of examples, not creating an exhaustive list. He also did not call out those three specific rules, as you did, he chopped them off as examples. If he had meant the three specific examples you mentioned and nothing more, he would not have said "like" he'd have said "these three specific exceptions." Quote:
This does not rule out OTHER combat skills, it sets up an example list.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-16-2020 at 05:01 PM. |
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#5 | |
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Join Date: Aug 2014
Location: Snoopy's basement
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#6 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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How is:
"Boxing, Brawling, Karate, or DX" completely UNlike: "DX, Brawling, Sumo Wrestling, or Wrestling" They are both explicit list of allowed skills defined by a rule. That one rule is in the form of a table and the other a written paragraph is irrelevant.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#7 | |
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Join Date: Aug 2014
Location: Snoopy's basement
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Kromm's quote means Judo is excluded as a sub for DX in the category of cases where a specific rule sets out specific skills for it along with DX. He defined that category with examples which my post above (#53) tracks down. Uses of Judo to sub for DX that are not within that excluded category are okay. |
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#8 | ||||||
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Join Date: Aug 2018
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Like an inconsequential difference between the above two is for some reason DX is listed last in the first and first in the last. Quote:
B368 (evade v obstruct roll) seems like one such instance. B401 "if you’re attempting to knock away a missile weapon, your opponent rolls against DX." perhaps also? Though maybe only if the one attacking your gun/bow is in close combat with you? What about P112 "Requires (Attribute) roll" ? Quote:
Nice find with the Kakute. Makes me wonder how +1 to the grappler's QC roll to prevent a foe using Break Free would translate to Technical Grappling... like if it influenced Control Points or influenced a dodge/parry vs the Break Free attack. You there Cole? B85's +1/level to Break Free for Slippery was changed to +1 CR/CP per TWO levels (I assume not adding a +DX for the attack roll?) but a 1:2 ratio wouldn't give any incentive to use a Kakute... TG28 on the other hand keeps the +3/+5 to DX for Flexibility/Double-Jointed intact for using Break Free attack rolls (a 1:1 ratio) so maybe that could be precedent for keeping the Kakute bonus as something like +1 to DX (for parrying or dodging a Break Free attempt) which MIGHT make a difference? Just to keep Kakutes cool I was thinking they should maybe subtract 1 control point (like Control Resistance 1) from the "damage" rolled by a successful "Break Free" attempt, or maybe do something like give +1 "damage" when establishing Control Points for a grapple to start with. Or perhaps both? Quote:
(Grabbing) "Make an attack using DX or a grappling skill" (Grappling) "Roll against basic DX or a grappling skill to hit." B403 "Trampling is a melee attack: roll vs. the higher of DX or Brawling" I'm thinking that since Brawling is called out (a skill) this would be one of the situations where Judo couldn't be subbed for DX for Trampling based on Kromm's wording. Quote:
For TK "Grappling and Striking", B92's "Roll against DX or an unarmed combat skill to hit", I pretty much assume you would only roll against an appropriate unarmed combat skill, like judo/sumo/wrest if grabbing/grappling or brawl/box/karat if punching. Melee spells though... B240 "To attack, roll against DX or an unarmed combat skill to hit with a hand" seems like ANY unarmed combat skill would do, like it wouldn't matter whether it trains punches or grapples as the primary use, because they're contact spells. One aspect of that... doesn't this pretty much assume that parrying works by deflecting the ARM rather than the HAND? I don't think for example, it would make sense to allow a "Grabbing Parry" which grabs the HAND instead of the ARM, to stop a Melee Spell, because you're choosing to touch the hand, so the spell should go off! It's not really like a punch where you can just assume that this means they stopped the punch's power... Quote:
B372 "Roll against DX or Sumo Wrestling to hit" I imagine Judo doesn't apply since skills are called out in addition to DX though. |
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#9 |
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Join Date: Jun 2013
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I was attempting to give you the benefit of the doubt but... you're honestly saying that, when asked about the "Judo substitutes for DX in CC" rule, he called out that it did not apply to strikes, but meant it actually does apply to strikes, because he said "unless a specific rule says so," and the rule he was being asked about was a specific rule? Really?
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| Tags |
| anti-talent, grappling, judo, martial arts, noncombatant, raw, striking |
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