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#19 | |
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Join Date: Nov 2004
Location: Niagara, Canada
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I'm wondering at what point that detail no longer holds true - where the radiation becomes stronger than, say, five hundred thousand d6 damage per second.
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I've been eyeing 4e's Spaceships 5, page 40, which contains a table describing how much dDmg a STL ship takes from ablative dust-grains. However, that damage appears to scale with the Lorentz factor of how fast the ship is going, which kind of breaks down when an FTL drive is in play. Still, it gives some potentially useful numbers. At 0.9c, the Lorentz factor is 2.294, and a ship suffers 48 dDR per year. (Or 48*3d=144d6 dDmg, if dDR runs out.) That would mean that at Lorentz 100, at 0.99995c, a ship would ablate 4,000 dDR per year (or 12,000d6 dDmg, or 120k d6 dmg per year, or about 48 dmg per hour). I just might be able to work up some further numbers for denser-medium relativistic impacts based on that. I seem to recall some mention that damage-scales were tweaked between GURPS 3e and 4e, something about squares versus cubes. Does anyone know what the factor of change (if any) was?
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
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| Tags |
| astronomy, gurps 3e, lensman, space |
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