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Old 02-15-2020, 07:41 PM   #7
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Facade from 'Mask of Humanity'

Quote:
Originally Posted by Icelander View Post
Nice.

I'm considering allowing PCs with appropriately magical abilities to learn Shrouding, which I haven't allowed before. 'Nonc' Morel has already uses a ritual that does a similar thing so often it's become a trademark (or more appropriately, the exact opposite of a trademark) and pishtaco instinctively use Shrouding, so it seems logical that, for example, Alice Talbot's nice spirit friend could start teaching her how to veil herself by manipulating the Facade, instead of performing a ritual. After all, she's seen it done, using Awareness, so she should understand the process.
I allow anyone with Illuminated to learn both Awareness and Shrouding in Ceteri. Works pretty well (mostly).


Quote:
Originally Posted by Icelander View Post
And the players have points for several sessions, for finishing an adventure and bonus points for achieving auxiliary objectives. So, 30+ points each, given that no one has spent point in months.
I do this too in my games - extra points for doing extra stuff. Nice to see others do the same.

Quote:
Originally Posted by Icelander View Post
I was considering how Mana should affect Shrouding. I think I'll set the skill as functioning nornally in Low Mana and higher, with a penalty equal to (Mana Level +5) in -6 to -10 Mana, and impossible in No Mana.
That works. I hadn't considered how Mana might interact with the Facade, but that works.

Quote:
Originally Posted by Icelander View Post
Given that Facade rating will usually correlate inversely with Mana Level, that modifier means that I only have to worry about Facade or Mana modifiers in unusual locations where there might be fairly high Mana but still a powerful Facade, for some unclear reason (or vice versa). Otherwise, it tends to cancel out for no modifiers.
Yup. Which is nice for a GM as it cuts back on the things you need to remember from scene to scene.
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