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Originally Posted by Icelander
A) Why does darkness give a bonus to the Facade and good lighting also give a bonus? Shouldn't either of these things give a penalty?
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A goof. Ignore the penalty for bright lights, keep only the darkness penalty.
Quote:
Originally Posted by Icelander
B) On the Initial Response, why is it much worse to fail by 2-4 against the Facade than by 5-6, or even by 7-9, or, for that matter, than the results of most Fright Checks? Berserk for minutes or hours is orders of magnitude worse than Dazed for seconds or even minutes, arguably even hours.
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Just how I wrote it. You can change that around. I know I did for my Ceteriverse version.
Quote:
Originally Posted by Icelander
Subpoint to B), the table lists 5-6 and 6-7 as line headings. 6 can't lead to two mutually exclusive effects (the same effect can't last seconds instead of minutes while it lasts minutes instead of seconds). How should the effect categories be broken up instead? Where should 6 fit, is the next category just 7 or do we change it to 7-8 and then change 8-9 to just 9? Or should 5-6 become just 5?
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5-6 should be just 5.
Quote:
Originally Posted by Icelander
C) I don't see any modifier to Shrouding skill for the local Facade rating. Is Shrouding meant to work equally well in areas with weak Facades as strong ones? Because that would seem contrary to the narrative description of using the Facade to shroud you.
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That was the goal, yes. I dislike skills with inherent penalties. You could change it if you want. In my current Ceteriverse version it's half the local rating as a modifier to Shrouding.