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Old 02-14-2020, 04:13 PM   #11
MrFix
 
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Default Re: Judo is a striking skill

Quote:
Originally Posted by Plane View Post
The counter-argument to that aligning with MrFix's interpretation would be that only universal (always applicable) defaults are listed, and that Judo is a situational (close combat only) application for punches/kicks which would not apply to punching/kicking at reach 1.


Attackers with long weapons are penalized if they step+stab instead of stab+step (-4 per yard of maximum length) so it's a "favors defenders" type setup here, is what I meant.

Allowing judo guys to potentially have higher skill attacking doesn't favor defenders, so "delay until they begin the turn close to give them that benefit" somewhat resembles the delay in applying defensive limitations.
You're coming to the wrong conclusions.

The penalty is there because they are in close combat, not because of any sort of desire to help the defender. Reach above C gives -4 in close combat. That's why Attacker has it, because he is in close combat.

If he wasnt in close combat, he wouldn't get the penalty.

Hence, if he gets the close combat penalty - he's in close combat.

If stepping and attacking puts you in close combat, you can Judo Punch since it's a punch in close combat.

Even better, using your wrong interpretation, you wouldnt be able to attack with boxing punch or knife because they're reach C - attacks that happen in Close Combat, they cannot happen outside of Close Combat without special options. In any situation that you can make a C-range Knife attack or Boxing punch, you can make Judo Punch.

You're simply reading it wrong.

Even worse, you're assuming because Judo SL is higher than DX, it should be penalized somehow, as if Judo isnt a hard skill that you spend a lot of points on to get DX+1 or DX+2. That is wishful thinking to make the defender's life even easier and has no RAW reason to unfold, or balancing need for that.
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Tags
anti-talent, grappling, judo, martial arts, noncombatant, raw, striking


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